After getting through a labyrinth of handles to open the door, he gets out of the house. He has even less of an idea of what to do than you do. Klaymen, the main character, suddenly wakes up in a strange world. By 1998, the sequel to The Neverhood, Skullmonkeys was released. Reference: DreamWorks Electronic Press Kitĭoug's dream of a claymation dream was released on Octoand was released in Japan on Playstation on April 23, 1998, years after the game that drove critics crazy but drove people insane was discontinued. Later, The Neverhood partnered with Dreamworks and Microsoft and a year later, released the game in november 1996.ģ½ tons of clay were used to build The Neverhood (not 6 tons as claimed here previously). Doug approached Steven Spielberg himself and told him about his idea of a claymation game. Dreamworks were looking for fresh, strange, new ideas and Doug found out about this need. Tennapel had previously created Earthworm Jim 1 and 2, and The Neverhood was made up of peopleĪn animator creating Klaymen for a scene in Skullmonkeysįrom that company and some people from Dreamworks Interactive. Doug left his previous company, Shiny Entertainment and announced in 1995 that he was starting his own games company: 'The Neverhood'. The game started out as an idea of a 'Plasticine World' thought up by Doug Tennapel, the man behind the game.
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